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Official Rules of Fantasy Football 4You Leagues

 

4YOU GURUS LEAGUES

 

League Features:

  • 16 Man Roster
  • Auction
  • Partial Keeper (7)
  • $400 Grand Prize
  • $200 Runner Up
  • Auction begins - After league fills and payments confirmed
  • Off-season activity periods (Year Round Action!)

 

1. Overview:

4You Guru’s League(s) will consist of 12 teams. Each league will have 2 conferences consisting of 6 teams each.  The regular season will begin with all Week 1 NFL games and go through Week 13 games.

 

Teams will compete in head-to-head competition each week. The top 6 teams regardless of conference with the best overall records will earn playoff spots.  Playoff seeding will be determined as follows:

 

  • Best win/loss record
  • Total Points Scored
  • Conference Record (will be included to decide Conference winners only)
  • Head to Head match-ups
  • Coin Toss

Conference Record will be included to decide Conference winners only and does not affect overall seeding for the playoffs.    

 

All 6 playoff teams will be seeded according to the information above.  Both Conference winners will have a week 14 bye while the 3rd & and the 6th seed square off as well as the 4th & 5th seeds in week 14.  If by chance all top 6 teams are in the same conference at then end of the regular season, the 2nd place overall team, using the formula above, will receive the week 14 bye.  Winners during week 14 will advance to the week 15 Finals.  The top Division winner will face the lowest advancing seed from week 14 in week 15.  The 2nd division winner will face the next lowest advancing seed from week 14 in week 15. Winners of the week 15 Finals advance to the Leagues 4You Fantasy Bowl to be held during week 16 of the NFL season.  The winner during week 16 will be declared the 4You Fantasy Bowl Champion and receive the top prize!  The league runner up in the week 16 game will receive the Runner Up Prize.

 

Payouts Include:

4You Gurus Bowl Champion                                Wins  $400

League Runner Up                                               Wins  $200

 

2. Auction:

A. Leagues will hold their auctions online through e-mail formats on each league site.  Auction start dates will be set once the league is full and all payments are confirmed (generally within 1-2 weeks). 

 

B. Auctions involve each team receiving 180 units to spend on 16 players.  When the auction begins, each Owner will be able to put up four players for auction initially.  Every time an owner wins a player they are allowed to add another player until either their money runs out or their roster is full, whichever comes first.  All teams must be able to field a starting lineup from the initial auction.

 

Important considerations during each auction:

 

  • Responsible bidding required by each owner.  Mistakes will not be changed.
  • No players can be dropped or traded while an auction round is occurring.  Players can only be dropped or traded between auction rounds.  No changes will be made in auction dollars spent for players dropped or traded between rounds.
  • Auctions will be closed 24 hours after the final player is won.
  • Owners cannot increase their own bids if they are the current high bidder.
  • Bids made without the available units to actually “buy” the player will result in the bid being cancelled and a 10 unit deduction from your total.  If this deduction causes you to have no remaining units then your auction is over. 
  • Owners must be careful during bidding.  Owners will be docked $5 off their auction dollars for going over roster limits during any auction period and the last player(s) won will be taken off the roster.
  • Each high bid must be maintained for a period of 12 hours in order for the player to be won.

 C. Once the auction officially begins, no refunds will be allowed.  If someone chooses not to be a part of the league they must let the commissioner know before the auction begins. If you choose not to play in the league or are banned from continuing to play in the league by the commissioner after the initial auction begins, after the beginning of the 1st off-season round (including cut downs), or after paying an entry fee in advance due to trading a future draft pick, no refunds of entry fees will be given. 

 

D. During off-season rounds an owner may only request a replacement pick to the commish of a player not yet selected up until the next round begins or up to 24 hours after that round ends, whichever comes first.  An owner may make this request to the commish via the league message board or e-mail.  If a request is not made by this deadline the owner forfeits their missed pick.

 

3. Rosters:

A. Minimum to field a starting line-up of active players must be maintained at all times during the season. The only time when this rule does not apply is during the off-season roster cut periods and before the restocking auction. By the end of the restocking auction all teams must have enough players at each position to field a starting lineup.  Owners are restricted to keeping no more than 1QB, 2 RB's, and 2 WR's; however, there is no restriction concerning other positions. 

 

B. Each team must start a weekly lineup of 9 players and the team roster cannot exceed roster limits for trades, free-agent acquisition, or during any auction.  Owners must designate a player to be dropped for a trade or free-agent acquisition that would take them over roster limits in order for the transaction to be processed.  Transactions will not be processed if owners do not responsibly insure the roster requirements are met.

 

C. Rosters will be allowed to expand by four players (16 player rosters to 20) during the off-season player acquisition periods.  Rosters must be cut down to roster limits by 11 pm EST on September 1st.

 

4. Starting Lineups:

A. Starting lineups will consist of 9 players:

 

1 Quarterback

1-2 Running Backs

3-4 Wide Receivers

1 Tight End

1 Kicker

1 Team Defense/Specials Team

 

B. Each owner must submit a complete starting lineup each week of active players.  No bye week players can be used.  An owner must ensure they make the necessary transactions during the week to ensure that their lineups meet these requirements. 

 

This rule is not in place for that owner that might have 3-5 stud players per se with the same bye week although I expect the owner to do the best they can to submit a complete lineup even in situations such as these. This rule is in place to allow the Commissioner to act if it appears that an owner is not participating actively in the league or attempting to throw games "on the sly" which are both situations that would place an owner in jeopardy of possible expulsion from the league. The Commissioner will thoroughly review the situation if an owner submits a lineup with a player (s) on bye.  The Commissioner will use his discretion concerning addressing the owner/situation.

 

C. Owners need to submit valid starting lineups each week and beware of submitting bogus lineups in order to try to throw games which will also put owners in jeopardy of possible expulsion. 

 

D. All lineups may be submitted on the league web site.  Players must be submitted as part of your line-up before kickoff of that respective player’s game. 

 

E. Be aware of the special NFL weeks where games begin on Thursday, Saturday etc, i.e. Thanksgiving Day and later in the season.  Players you want included in your lineup must be submitted by the start of their respective game time but other players to complete your starting lineup can be included later as that NFL week progresses as long as you have inputted a valid and complete starting lineup before the last game of the NFL week is played. 

 

5. Scoring:

Players can accumulate points by the following:

PASSING:

- .05 points for every 1 passing yards (1 point for every 20 passing yards)

- 4 points for every passing touchdown

- 2 points for every 2-Point conversion

- minus 1 point for every interception and  lost fumble

RUSHING:

- .10 points for every yard rushing (1 point every 10 yards).

- 6 points for every rushing TD

- 2 points for every 2-Point conversion

- minus 1 point for every lost fumble

- 6 points for a recovered offensive fumble for a touchdown (RB, QB, WR, TE)

RECEIVING:

- .10 points for every yard receiving (1 point every 10 yards).

- 6 points for every receiving TD

- 1 point per reception (WR, RB, TE, QB)

- 2 points for every 2-Point conversion

- minus 1 point for every lost fumble

KICKING:

- 1 point for every extra point

- 3 points for every field goal from 1-49 yards

- 5 points for every field goal 50 yards and over. 

DEFENSE/SPECIAL TEAMS:

- 1 point for every sack

- 2 points for every interception or opponents' fumble recovery

- 6 points for every touchdown (interception return, defensive fumble return,

  punt or kickoff return, blocked field goal return, blocked punt return). All

  special teams and defensive points are awarded to the team responsible, not

 the individual  player.

- Should a kicker, punter or field goal holder throw a pass off a fake attempt,

  however, the offensive output for that offensive play would go towards the

  individual player, not the special teams.  Any lost fumble or "muff" on a  

 specials team play does not result in negative points for that player.

- 2 points for every safety

- 10 points for a shutout by the entire team

- 8 points for allowing 2-7 points by the entire team

- 4 points for allowing 8-12 points by the entire team

- 2 points for allowing 13-17 points by the entire team

 

FantasyFootball4You.com will use a head-to-head scoring system. Scoring will be accumulated each week from your 9 starters.  Ties will be broken each week by designating a reserve player.

 

6. Free Agent Acquisition/Waivers:

Free agents will be processed twice a week on a worst-to-first order.  Waiver Wire order for weekly (during the season) Free Agent acquisition will be determined as follows:

 

  1. Worst overall league record
  2. Lowest total points
  3. Head-to-head match-ups of teams (losing team = higher seeding)
  4. Divisional Winning Percentage
  5. Coin toss

Free Agents/Waiver Request periods will begin during the week after NFL week 1's games and will continue until the Saturday before week 13's games.  No free agent players may be acquired through waivers after this point until designated free agent periods during the league’s off-season. 

 

Free agents/ Waiver Requests can be made each week from the start of Sunday's games until Wednesday at 11 p.m. ET.  The first waiver period will be processed at 11 p.m. ET on Wednesdays.  Free agents/ Waiver Requests for the 2nd period of the week can be made from 12:00 a.m. ET Thursday until Saturday at 11 a.m. ET.  The second waiver period will be processed at 11 a.m. ET on Saturdays. Each waiver period will consist of two rounds.  Players dropped automatically become free agents and become immediately available for acquisition.  Any team that does not designate players to be dropped, if picking up free agents for that period will put them over the roster limit, will forfeit their free agent request(s) for that period.  No make up picks will be allowed in such cases. 

 

7. Trading:

A. Trading is allowed until the 1st deadline to submit waivers after week 10’s games.  Any trades not submitted for commissioner approval by this deadline will not be processed.  Owners are allowed to trade future draft picks but the trade will not be processed without a full league payment for that season(s).  When an owner trades a future draft pick they are committing to their team for the season in which the draft pick was traded, therefore, owner's who decide not to return to the league for any reason after trading future draft picks, and subsequently paying for the upcoming/following season, will not receive a refund on their pre-payed entry fee if they decide to quit the league, cannot continue in the league or the owner gets expelled from the league.  

 

B. Trades can be protested by owners in a particular league if an owner feels that the trade is one-sided or that there might be collusion involved.  Owner(s) wishing to challenge the trade must submit their reasoning via e-mail to the commissioner and the entire league within 48 hours of the trade being processed.  The trade will be reviewed by the Fantasy Football 4You Commissioner and it will be decided by him whether the trade will stand or be vetoed.  

 

C. Owners cannot trade auction dollars or transaction slots, i.e. waiver position slots.  

 

D. When trading an uneven combination of players make sure the trade will not result in a roster violation or the trade will not be process or reversed if it was processed and caught later.  Also be sure to make necessary drops or inform Commissioner of who you want dropped immediately upon accepting the trade if the trade will take you over roster limits.  Failure to make a drop to free up necessary roster space or inform the Commish of who to drop will cause your trade not to be processed and the Commish has the right to reject the trade if this is not handled in a timely fashion. 

 

E. Once a trade is accepted by another owner it is official, even before the Commissioner processes the trade.  The league software will prompt you to be sure you want to accept the deal before doing do.  Making careful choices during trading is the responsibility of each owner.  Once an owner accepts a trade, it cannot be reversed unless both owners willingly agree within a reasonable period with "reasonable" being deemed solely by the Commissioner.

 

F. Players cannot be traded back to a team during the regular season until after 4 games for that respective player have passed.

 

8.  Off-season Action: 

A. Roster Cuts

  • Roster cuts from 16 players to 7 players must be completed by 11 a.m. Eastern Time May 1st. 
  • Owners are restricted to keeping no more than 1QB, 2 RB's, and 2 WR's when roster cuts take place by the May 1st deadline. There are no restrictions concerning other positions. 
  • Owners are permitted to have less than 7 players on their rosters at the time of the May 1st cuts but not more.  After May 1st cuts, owners can increase the number of players on their rosters via trades.
  • Final roster cuts before the regular season starts to 16 players must be made by 11 p.m. Eastern Time September 1st. 
  • If roster cuts are not completed by the appropriate times the commissioner has the right to make them for you. 

B. Restocking Rounds

  • All restocking rounds, except for the final one, will consist of an auction format with a 12-hour timer on each bid.  Owners will be given 120 units to spend over the course of 3 auction rounds.  The winner of the Consolation Tournament will receive 140 units and the runner up of the Consolation Tournamanet will receive 130 units.  Units WILL carry over from round to round. 
  • Round 1 will begin on May 1st at 7 pm Eastern Time.  Each owner will be allowed to begin the auction by opening a bid on 2 players initially.  After an owner opens with their 2 initial bids they can only open one new bid for each player they win. During Round 1 owners can acquire free agent non-rookie players only.  Owners can bring their rosters up to 11 total players but no more by the end of this round.  Roster requirements are not enforced during this round; however, keep in mind that every owner must have enough players at each position to field a starting line-up by the end of the 2nd round.  If necessary there will be a free-for-all bidding period at the end of the round for owners who need to bring their rosters up to 11 players. 
  • Round 2 will begin on June 1st at 11 am  Eastern Time.  Each owner will be allowed to begin the auction by opening a bid on 3 players initially.  After an owner opens with their 3 initial bids they can only open one new bid for each player they win. During Round 2 owners can acquire free agent rookie and non-rookie players. Owners must bring their rosters up to 16 total players by the end of  round 2 with enough players at each position to field a starting line-up. If necessary there will be a free-for-all bidding period at the end of the round for owners who need to bring their rosters up to 16 players. 
  • Round 3 will begin on July 15th at 11 am Eastern Time.  Each owner will be allowed to begin the auction by opening a bid on up to 3 players initially.  After an owner opens with their initial bids they can only open one new bid for each player they win. During Round 3 owners can acquire free agent rookie and non-rookie players.  Owners can bring their rosters up to 20 total players but no more by the end of this round.   If necessary there will be a free-for-all bidding period at the end of the round for owners who need to bring their rosters up to 20 players. 
  • Round 4 will begin on August 25th at 11 am Eastern Time.  This round will be a 1 round draft in which owners can acquire free agents.  Draft order will be set from a worst-to-first basis from how teams finished the regular season.  Roster limits will be enforced.  Waiver claims will not be processed that take owners over roster limits.  Owners must be sure to drop a player if at the roster limit in order to acquire another. 
  • Owners must be careful during bidding.  Owners will be docked $5 off their auction dollars for going over roster limits during any auction period and the last player(s) won will be taken off the roster.

C. Important considerations during each auction:

 

  • Responsible bidding required by each owner.  Mistakes will not be changed.
  • No players can be dropped or traded while an auction round is occurring.  Players can only be dropped or traded between auction rounds.  No changes will be made in auction dollars spent for players dropped or traded between rounds.
  • Auctions will be closed 24 hours after the final player is won.
  • Owners cannot increase their own bids if they are the current high bidder
  • Bids made without the available units to actually “buy” the player will result in the bid being cancelled and a 10 unit deduction from your total.  If this deduction causes you to have no remaining units then your auction is over. 
  • Each high bid must be maintained for a period of 12 hours in order for the player to be won.

D.   Roster requirements will be in effect from the end of round 2 until the end of the entire FF season whether a team makes the playoffs or not.  Please do not make any roster cuts near the end of the season if you didn't make the playoffs until the playoffs are over. 

 

E. Conferences will remain the same from year to year. 

 

9. Consolation Championship:

The bottom 6 teams not making the playoffs will compete in a Consolation Tournament.  The winner of the Consolation Bowl will be awarded $20 extra auction dollars during the following off-season restocking rounds.  The runner up of the Consolation Bowl will be awarded $10 extra auction dollars during the following off-season restocking rounds. 

 

10. Prize Winnings:

A. The 4You Gurus League Champion will recieve the top prize of $400.  The runner up will receive the 2nd place prize of $200. 

 

B. Your winnings will be sent to you via Paypal or regular mail (your choice) within 3 business days of the conclusion of the final game for that particular league. 

 

C. Fantasy Football 4You or anyone associated with running the site is not responsible for taxes on the prizes of the winners.

 

11. Rights Reserved:
FantasyFootball4You.com reserves the right to cancel any entries not comprising a full league. If such a cancellation occurs your money will be promptly refunded or applied towards other leagues (your choice).  If the participants agree to compete in a league with less than the originally specified number of owners, the prize payout will be reduced and shared with owners prior to the initial draft/auction commences. All pre-registered applicants would have the right to a full refund or agree to play for the newly announced prize structure.

 

FantasyFootball4You.com reserves the right to expel an owner from a league/the site for the following:

 

  1. Collusion (working with another owner within a league to give one team an advantage
  2. Blatantly disrespectful behavior towards other owners or the commissioner.  Everyone is allowed friendly (or not so) banter and has the right to express their opinion as long as it is not communicated in a manner that infringes on the rights of others. 
  3. Throwing games in order to advance draft position or another teams position
  4. Not actively participating in a league

The above mentioned reasons for expulsion from a league or the site will be due to behavior that is harmful to the integrity of the game and other owners involved.  Expulsion for the aforementioned reasons will be without refund of any kind. 

 

12.  Further Considerations: 

For the most part owners can post the graphics they want associated with their particular franchise(s); however, I ask each of you to refrain from pornographic material on the site or posting links to it from the site. 

 

 

FantasyFootball4You.Com is not directly affiliated with the NFL or NFLPA.


 

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